Wilderlands Mods (
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wilderlogs2018-06-01 11:29 pm
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THE LAST HOMELY HOUSE ※ RIVENDELL ※ LOG 2

THE LAST HOMELY HOUSE
The group is told to take a week of rest in the Last Homely House as the injured and sick among them heal. The Elves promise them that at the end of that week, there will be a great Council, with representatives of several peoples in attendance.
Until then, they can wander the peaceful halls of Rivendell, which are filled with travelers from all over the Wilderlands who are making a rest stop while they travel through the lands of Middle-Earth.
The most notable part of Rivendell is the Hall of Fire, a great feast hall where people can eat, drink, and be merry. This is the great social hall of Rivendell, where the Elves and their visitors share news of lands far beyond, tell stories, or perform music. The music here almost sounds divine, especially when the Elves sing and play, but they're just as eager to hear songs from other lands, so if any of the squad decide to share, they'll be glad to listen.
Some of the hall's guests are a touch more lively than the others, like a party of dwarves staying at Rivendell. Their stories are a mite more adventurous and if you get in their good graces, they might be willing to share some of the beer they brought with them. Listening to their stories or their talk about their craftmanship is a way to get into their good graces.
The Elves love learning, so there are libraries the group is allowed to browse, though they mostly only contain tales of Middle-Earth (for now), though the Elves seem to be collecting what books about other lands they can. These libraries often have viewing stations with telescopes pointing at the sky. The Elves have been almost delighted by the changing skies, enjoying the challenge of trying to understand how the sky has been knitting itself together with the addition of new worlds.
There are also beautiful balconies here, overlooking the gorge and the waters below, and terraced gardens filled with flowers, bushes, and flowering trees. Their rooms are open to the outdoors and have beds that seem grown into the shape of bed-frames instead of carved. The bathrooms actually have running water. The Elves have figured out how to direct the clean running waters of the gorge in primitive indoor plumbing. Water for hot baths has to be heated first in brass cauldrons over coal braziers before getting dumped into the bath.
It's time for the squad to rest, eat, and regroup. If a great Council is going to be called involving them, it might be a good idea to make sure they go into it as a united front, lest decisions about their fate be made for them.
✦ Joint log: Since this camp period won't be particularly long, everything will take place in a joint log. Players can post starters with prompts for others and tag into other players' prompts.
✦ Post in actionspam format. Plots and mod-run events in the game are meant to be in actionspam format to keep a brisk pace.
✦ Cursed Weapons/Powers: So they know about how they'll be treated: those with cursed weapons and dark powers will be tolerated by the Elves after entry. While they'll get the same general treatment, the Elves around them may at times seem uncomfortable. Those with cursed weapons will only be distrusted a little, as the weapons themselves will seem more suspicious than their bearers. Those with dark powers or some kind of dark nature (such as being a vampire, Necromancer mage, werewolf, etc.) will be treated with the greatest distrust.
✦ Fairy Swaps: The Elves may be slightly alarmed by the Brugh fairy swaps but get over it easily. However, if the character swapped in is one of the "dark" characters, the swap might be extra cause for alarm. (A potential prompt idea).
✦ Npcing: There will be two npc threads. The "Random Encounters" thread is for characters to have a totally random encounter with an npc. These npcs will be fellow travelers from lands beyond. While they can't give much information about the group's status as Chosen Ones (that will happen during the Council) they can provide info about events in the Wilderlands beyond that may come to affect the squad in their travels. The "Specific Requests" thread will be for more specific issues your character might want to discuss with the Elves. While they'll push any Chosen Ones discussion off to the Council, they're willing to discuss issues with the characters, like if they have questions about having received magic, about being bound to their weapons, etc. The Rivendell Elves have heard a lot of gossip from all over and can potentially provide info based on things they've heard.
✦ Clothes: The group will not yet be fully equipped for their travels (that will happen upon leaving) but everyone will at least be given new clothes since theirs are dirty and sometimes torn. Characters without appropriate travel footwear will also be given light and sturdy boots that will somehow be in their size without their size being asked. They'll also be given basic toiletries like scissors that can be used to cut hair and beards. There are no razors, however, because the Elves don't need to shave so they don't keep them on hand.
no subject
Photography! A noble profession. Some of my closest friends are professional photographers.
[He...shockingly...means this.]
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Here? Or in ancient-- Greece? [Ro...me...? She assumes he's fr Ancient Greece? That's the era Hercules is supposed to be from right?]
no subject
[Herc turns down another hallway, meandering this time.]
I was born in ancient Greece, in Thebes. I died, and my father raised me up to Olympus to live as the God of Strength, Heroes, and Labors. So, I'm immortal.
[He hooks a thumb into his chest.]
I live in New York, in America at present. I've lived other places though, including Japan.
[As evidenced by his continued use of rather unaccented Japanese.]
no subject
Of course.
[sure why not.] Immortal gods and Olympus... Living in New York... [She trails off and then adds, curious despite herself:] Why New York? Is there a reason, or is it just where you happened to end up now?
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[What else makes a man move somewhere?]
Olympus itself is hardly exciting enough to keep my interest. So, I left to see the world as it is in the modern age. Is that truly so strange?
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...No, I suppose not. I suppose I'm just not interested in those sorts of things anymore. [She knows, deep down, that traveling and seeing the world would've been something she'd been interested in before. Should be something she's interested in. Rei can still feel the faint stirrings of it, but it's heavily pressed down over layers and layers of apathy.]
But if moving around and traveling is what makes you happy or something, then I don't really have anything to say against it.
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Has the spirit of adventure left you, then? [Still in Japanese, he speaks in a softer, less boisterous tone.] I should like to hear your tale sometime, Rei. As you undoubtedly know mine, I would think it only fair...however I will not press you.
[His grip tightens ever so slightly, a more congenial twist to his words returning.]
I cannot say that expression suits you. I have seen it's like before, and I think that I'm going to make it a goal to get you to smile at me.
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You just met me. You don't know if I'm worth that ridiculous amount of effort or not. [She waves a dismissive hand] Sometimes tastes just change, that's all. Don't be so dramatic.
[It's definitely not that simple but she's gonna try to downplay it anyhow]
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You know who I am. So you should know that I am simply doing as I do. Drama and theatrics are the hallmarks of any proper hero, and if Hercules abandons them, then what is he but a fraud?
[Briefly, he goes back to being serious, gently poking at her arm.]
Besides, everyone is worth the effort.
no subject
She waves her hand again, batting away his poking hand and huffs.]
I'd like to focus on the more important things right now-- Clothes. And maybe a place to take a nap. [And by nap she means 'totally pass out for like 12 hours' but still.]
no subject
That room.
[He gestures to the one they've stopped outside.]
The elves here have provided quarters and clothes. Go, rest. Should you need anything, my door is the fourth on the right.