Wilderlands Mods (
wildermods) wrote in
wilderlogs2018-06-01 11:29 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
THE LAST HOMELY HOUSE ※ RIVENDELL ※ LOG 2

THE LAST HOMELY HOUSE
The group is told to take a week of rest in the Last Homely House as the injured and sick among them heal. The Elves promise them that at the end of that week, there will be a great Council, with representatives of several peoples in attendance.
Until then, they can wander the peaceful halls of Rivendell, which are filled with travelers from all over the Wilderlands who are making a rest stop while they travel through the lands of Middle-Earth.
The most notable part of Rivendell is the Hall of Fire, a great feast hall where people can eat, drink, and be merry. This is the great social hall of Rivendell, where the Elves and their visitors share news of lands far beyond, tell stories, or perform music. The music here almost sounds divine, especially when the Elves sing and play, but they're just as eager to hear songs from other lands, so if any of the squad decide to share, they'll be glad to listen.
Some of the hall's guests are a touch more lively than the others, like a party of dwarves staying at Rivendell. Their stories are a mite more adventurous and if you get in their good graces, they might be willing to share some of the beer they brought with them. Listening to their stories or their talk about their craftmanship is a way to get into their good graces.
The Elves love learning, so there are libraries the group is allowed to browse, though they mostly only contain tales of Middle-Earth (for now), though the Elves seem to be collecting what books about other lands they can. These libraries often have viewing stations with telescopes pointing at the sky. The Elves have been almost delighted by the changing skies, enjoying the challenge of trying to understand how the sky has been knitting itself together with the addition of new worlds.
There are also beautiful balconies here, overlooking the gorge and the waters below, and terraced gardens filled with flowers, bushes, and flowering trees. Their rooms are open to the outdoors and have beds that seem grown into the shape of bed-frames instead of carved. The bathrooms actually have running water. The Elves have figured out how to direct the clean running waters of the gorge in primitive indoor plumbing. Water for hot baths has to be heated first in brass cauldrons over coal braziers before getting dumped into the bath.
It's time for the squad to rest, eat, and regroup. If a great Council is going to be called involving them, it might be a good idea to make sure they go into it as a united front, lest decisions about their fate be made for them.
✦ Joint log: Since this camp period won't be particularly long, everything will take place in a joint log. Players can post starters with prompts for others and tag into other players' prompts.
✦ Post in actionspam format. Plots and mod-run events in the game are meant to be in actionspam format to keep a brisk pace.
✦ Cursed Weapons/Powers: So they know about how they'll be treated: those with cursed weapons and dark powers will be tolerated by the Elves after entry. While they'll get the same general treatment, the Elves around them may at times seem uncomfortable. Those with cursed weapons will only be distrusted a little, as the weapons themselves will seem more suspicious than their bearers. Those with dark powers or some kind of dark nature (such as being a vampire, Necromancer mage, werewolf, etc.) will be treated with the greatest distrust.
✦ Fairy Swaps: The Elves may be slightly alarmed by the Brugh fairy swaps but get over it easily. However, if the character swapped in is one of the "dark" characters, the swap might be extra cause for alarm. (A potential prompt idea).
✦ Npcing: There will be two npc threads. The "Random Encounters" thread is for characters to have a totally random encounter with an npc. These npcs will be fellow travelers from lands beyond. While they can't give much information about the group's status as Chosen Ones (that will happen during the Council) they can provide info about events in the Wilderlands beyond that may come to affect the squad in their travels. The "Specific Requests" thread will be for more specific issues your character might want to discuss with the Elves. While they'll push any Chosen Ones discussion off to the Council, they're willing to discuss issues with the characters, like if they have questions about having received magic, about being bound to their weapons, etc. The Rivendell Elves have heard a lot of gossip from all over and can potentially provide info based on things they've heard.
✦ Clothes: The group will not yet be fully equipped for their travels (that will happen upon leaving) but everyone will at least be given new clothes since theirs are dirty and sometimes torn. Characters without appropriate travel footwear will also be given light and sturdy boots that will somehow be in their size without their size being asked. They'll also be given basic toiletries like scissors that can be used to cut hair and beards. There are no razors, however, because the Elves don't need to shave so they don't keep them on hand.
no subject
[ Alacruun's voice is surprisingly soothing. ]
We all start somewhere. I'm sure that you'll find a way to prove your worth.
no subject
So Dixon's desperate for someone to give him something to feel good about, and a little 'don't beat yourself up' feels like the first thing he's had in grasp for a while. So he grabs and holds it.]
You think?
no subject
[ Admittedly, he was also a natural. And a dragon. That's a hard combo to fail with. Dixon, on the other hand... ]
To tell you the truth, I was the runt of the litter. But here I am and my sister is dead, because she decided she was going to play the part of an extortionist... [ No love lost there, apparently. ]
no subject
[He gives Alacruun a bit of a skeptical look, but something's hitting home.] She decided she was going to kill ghosts?
no subject
[ Alacruun gives Dixon a long look, debating whether he wants to try and explain. ]
Someone decided she had too much treasure for her own good. They proved capable of killing her.
no subject
Well, you don't seem too tore up about it.
no subject
[ That's all he'll say about that. It was a long time ago, anyway. ]
What else is there to say?
no subject
You seem like you're getting on with the elves, at least.
no subject
[ Alacruun sighs dramatically. He suffers, so. ]
They don't like me that much, simply because I'm a dragon. It's very disheartening.
no subject
How does that whole thing even work? Because you don't look like a dragon right now.
no subject
[ Alacruun snorts. ]
Dragons and elves don't usually get along. Or dragons and dwarves or dragons and men. They think us greedy, terrible monsters. Utter nonsense, of course, but you can't please everyone.
no subject
For real? There's no truth behind that reputation? [Dixon looks genuinely curious; unfortunately, that basically means he's an open vessel for Alacruun to dump as much misinformation and bias as he's got into. Shooting fish in a barrel is likely to be better sport. Maybe shooting dead fish on a plate would be easier.]
no subject
[ This might be a bit biased. ]
Is that really so bad?
no subject
no subject
[ So illustrative. ]
no subject
[It's becoming rapidly clear to Dixon that he doesn't even have a baseline understanding of what kind of background Alacruun comes from. It could be a city of dragons! It could be a cave! Who knows!]
no subject
[ Oh, Dixon. You precious, precious idiot. ]
no subject
Humans do. [Just in case Alacruun's as in the dark about humans as Dixon is about dragons!] We've got a lot of different guard forces for different things, actually. Local law enforcement, fire response, immigration, military...you know.
no subject
[ Ah, memories. ]
But you humans are much more... social. It's interesting, really. But you're also all so incredibly short-lived, so I suppose it makes sense.
no subject
no subject
[ Tsk, tsk. Old age is such a chore. ]
no subject
How old are you, anyway?
no subject
[ Alacruun laughs, lips curving in a smile. ]
I'm... several thousand, honestly. I've lost count of the exact number, because who really needs to know specifics when you get to be that old?
no subject
[Obviously.]
no subject
[ Alacruun's smile gets a bit wider. ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)