wildermods: (Default)
Wilderlands Mods ([personal profile] wildermods) wrote in [community profile] wilderlogs2018-04-27 01:28 am

THE SQUAD'S SPA RETREAT ON WEATHERTOP [log post] [free-for-all] [modplot]


THE SQUAD'S SPA RETREAT ON WEATHERTOP

OOC POST

The hills the squad travel through make an undulating ridge, often rising almost to a thousand feet, and here and there there are low clefts or passes leading into the land beyond. In the low-lying areas there are the ruins of walls and other buildings, and on some of the hills lie the ruins of different forts and watchtowers.

The highest hill in the area is Weathertop and this is where the squad will make camp on the fifth night of travel. This hill will provide them refuge but no refuge can truly keep them safe. As the crows said, they are the ones that were Chosen by the Green and the darker forces of this world have already found out about their existence.

However, the night starts normally. They make camp and set up watch and the hours pass without much reason for worry. A waxing moon rises into the sky, casting a gentle glow on the world. There is a light chill but nothing insurmountable due to their campfires. All is calm and peaceful.

That's why what happens next probably seems strange at first. Even those who aren't on watch may find themselves suddenly jerking out of sleep due to strange feelings of dread seemingly coming from nowhere. Those with holy magics, blessed weapons, or banked holy spells will find themselves feeling some kind of evil approaching. Those with cursed weapons or unholy powers will feel a sick sort of welcoming feeling, like something dark is approaching, yes - but that they should be glad.

Then the feeling of dread reaches them all, regardless of powers or weapons, clutching at every heart. Even those normally immune to fear may find themselves feeling the cold reaching its way inside them with prying fingers.

That's when the calm, misty night is shredded by the first screech, something inhuman, half-animalistic, half metal scraping over concrete. Another screech answers it from a different side of the hill, like the sources of the screeches are pack hunting and slowly closing in. More cold rolls in and the feeling of despair deepens as the sky starts to blot out with floating shadow shapes. The dementors aren't the source of the screeches but they're being spurred on by them, as if the unearthly shrills are calling out orders of some kind. The cold that sets in makes those that can feel cold feel as if they'll never be warm again.

But that isn't the worst of it. There are loud pops as living human figures pop in around the hilltop and its various trails downward. The ceramic and metal masks of dark wizards glint in the moonlight and spells start sparking from their wands as they start firing at the group - and at the dementors and approaching Nazgul. Cackles and sadistic laughter fill the air. Their leader is a woman with a cackle that sounds more mad and more sadistic than the others.

As the first of the cloaked Nazgul approaches from beyond the ring of stones, practically exuding darkness, one of the Death Eaters steps forward. She is shaking and though she pretends it's all rage and the thrill of potentially killing, at least some of it is fear. Even the Death Eaters can feel the chill from the Nazgul and dementors. Lestrange tries to cover that up with her usual sadistic glee.

"Naughty naughty, trying to steal my mistress' prisoners out from under her nose," she crows, flinging curses. "They're not your toys to play with and we'll send you back to your pathetic formless master with your tails between your legs. You may not be able to die for good but we'll make you wish you have!"

She cackles with shrill laughter and the fight begins in earnest. The Nazgul and dementors descend on the group and the Death Eaters do as well - and both sides attack each other, too, not caring who's in the middle. In the space of minutes, the Squad is in the middle of a deadly battleground.

Fortunately, the hill isn't the worst place to make a stand with its ruins providing cover and good vantage points and there are woods to escape to in the lands below if they make a run for it. Maybe, if they're very, very lucky, they might survive the night.

But their odds aren't great. The Death Eaters are a sadistic force to be reckoned with, and the dementors are no less horrifying for having changed sides to work with Sauron. If anything, they're even worse now, and their orders are that only a few need to be captured for Sauron and the Nazgul - the rest can be killed or have their souls sucked.

And many have fallen at the hands of the Nazgul and all flee before their faces - save the one who desires to have the Nine deliver the Squad into his hands, where they can be broken in the deep dungeons of Barad-dûr, where no light has ever touched.


NOTES

Post in actionspam format. Plots and mod-run events in the game are meant to be in actionspam format to keep a brisk pace.

Free-for-all Post. This event will be in "free-for-all" format, meaning that threadhopping is encouraged and that threading should be treated in the same conversational way as network posts.

NPCing. Players can feel free to godmode the Nazgul and dementors in their own threads, as these npcs don't talk, and have very little personality beyond being pure evil. Please just make them realistically difficult to drive back as they're very powerful, unkillable enemies. However, the mods will npc the Death Eaters since they're intelligent speaking people. A thread will be available in the OOC post where players can link to their threads to request a Death Eater npc to participate.

Fairy Swaps. Now that the fairy swap mechanism will be in place, players can make their quest characters and Brugh characters magically swap places whenever they want, including during the event itself.

When it Takes Place: ICly this is 5 days into the Squad's journey through the hills.
wherenoonegoes: (Inferno)

[personal profile] wherenoonegoes 2018-04-30 02:10 am (UTC)(link)
A. [Open]

[There's not quite enough room to get to the air just yet. The dementors are circling, and Hiccup really doesn't want to know what will happen if they catch Toothless and him while they're taking off. They need to do something though. The dementors close in, Hiccup and Toothless' fear building...

You're not my son.

Unfortunately for the dementors, Hiccup is a Viking. Fear just makes them lash out. He flicks Inferno alight, as Toothless fires a blast of plasma into the air.]


We need to start driving them off! It'll give us room to run!

B. [For Loken]

[In the chaos and confusion, the Nazgul's horses have been left unguarded. They've been trained to handle combat, but at this point it wouldn't take much to get them to bolt. The only real problem is making sure their riders don't notice them running until it's too late to do anything about it.

Hiccup, form his perch on Toothless where they're running interference by blasting at the larger flocks of dementors, pulls out his mirror and begins whispering into it.]


If anyone can hear me, I've got a plan for making giving the lead wraiths a very bad day. I just need someone to catch their attention.

C. [Wildcard]
greyerrant: (Default)

b

[personal profile] greyerrant 2018-04-30 02:35 am (UTC)(link)
[ Loken listens to his mirror, grunting as he considers the battle, already covered in small bruises and wounds from getting in close with the Nazgul and death eaters. ]

Just tell me what you need done. [ He says, weaving in and out of the stones as a morgul blade seeks his vitals. ]
wherenoonegoes: (Hiccup concentrating)

Re: b

[personal profile] wherenoonegoes 2018-04-30 05:54 am (UTC)(link)
Keep their eyes off of me and their horses. Especially the horses. Toothless and I are going to chase them off. If the wraiths want to keep following us, they're going to have to do it on foot.
greyerrant: (Oathsworn Protector)

Re: b

[personal profile] greyerrant 2018-05-01 01:03 am (UTC)(link)
Consider it done. [ Loken presses forward, trapping the morgul blade against the side of a standing stone with a torch, and unleashing a series of thunderous punches against the Nazgul which do very little but shift the weight. He roars a challenge, and steps out from the cover of the stones, as if daring the darklings to assault him. [

Whatever you're doing, boy, do it now.
wherenoonegoes: (Hiccup grin)

Re: b

[personal profile] wherenoonegoes 2018-05-01 01:12 am (UTC)(link)
[With the Nazgul distracted, Hiccup and Toothless swoop down towards their horses. Three quick shots of plasma later, the horses are squealing in terror and bolting off into the night.]

Have fun trying to catch us now!
greyerrant: (The knight of shadows)

Re: b

[personal profile] greyerrant 2018-05-01 05:14 am (UTC)(link)
[ Loken is soon cornered, a Dementor and Nazgul hemming him in and forcing him so his back is against the stones. He tries to weave and avoid the blades but he's slowly running out of room]
wherenoonegoes: (Hiccup hmm)

Re: b

[personal profile] wherenoonegoes 2018-05-02 01:13 am (UTC)(link)
[An explosion of flame comes between Loken and his foes, courtesy of a series of fireballs carefully aimed so that Loken himself isn't harmed. No matter how one feels about Night Furies, everyone will agree that they do not/i> miss.]

You alright there?
greyerrant: (Squinty)

Re: b

[personal profile] greyerrant 2018-05-02 04:50 am (UTC)(link)
Somewhat warmer than I was a moment ago, but still alive. I suggest we begin fighting our way down the stairs, and plowing a path for the others. [ As a Nazgul starts edging around the charred and smouldering mess left by the fireball, Loken shifts his feet, moving towards the stairs. ]

And quickly.
ofnovalue: art by yususon (moon in cancer)

a

[personal profile] ofnovalue 2018-05-01 12:37 am (UTC)(link)
-Hiccup and Toothless would soon find themselves with a strange, holy light shining over them, Ovelia's Aegis bolstering their defenses.-

Let this holy shield be your boon! But I can not say how long it shall last...