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THE SQUAD'S SPA RETREAT ON WEATHERTOP [log post] [free-for-all] [modplot]

THE SQUAD'S SPA RETREAT ON WEATHERTOP
The hills the squad travel through make an undulating ridge, often rising almost to a thousand feet, and here and there there are low clefts or passes leading into the land beyond. In the low-lying areas there are the ruins of walls and other buildings, and on some of the hills lie the ruins of different forts and watchtowers.
The highest hill in the area is Weathertop and this is where the squad will make camp on the fifth night of travel. This hill will provide them refuge but no refuge can truly keep them safe. As the crows said, they are the ones that were Chosen by the Green and the darker forces of this world have already found out about their existence.
However, the night starts normally. They make camp and set up watch and the hours pass without much reason for worry. A waxing moon rises into the sky, casting a gentle glow on the world. There is a light chill but nothing insurmountable due to their campfires. All is calm and peaceful.
That's why what happens next probably seems strange at first. Even those who aren't on watch may find themselves suddenly jerking out of sleep due to strange feelings of dread seemingly coming from nowhere. Those with holy magics, blessed weapons, or banked holy spells will find themselves feeling some kind of evil approaching. Those with cursed weapons or unholy powers will feel a sick sort of welcoming feeling, like something dark is approaching, yes - but that they should be glad.
Then the feeling of dread reaches them all, regardless of powers or weapons, clutching at every heart. Even those normally immune to fear may find themselves feeling the cold reaching its way inside them with prying fingers.
That's when the calm, misty night is shredded by the first screech, something inhuman, half-animalistic, half metal scraping over concrete. Another screech answers it from a different side of the hill, like the sources of the screeches are pack hunting and slowly closing in. More cold rolls in and the feeling of despair deepens as the sky starts to blot out with floating shadow shapes. The dementors aren't the source of the screeches but they're being spurred on by them, as if the unearthly shrills are calling out orders of some kind. The cold that sets in makes those that can feel cold feel as if they'll never be warm again.
But that isn't the worst of it. There are loud pops as living human figures pop in around the hilltop and its various trails downward. The ceramic and metal masks of dark wizards glint in the moonlight and spells start sparking from their wands as they start firing at the group - and at the dementors and approaching Nazgul. Cackles and sadistic laughter fill the air. Their leader is a woman with a cackle that sounds more mad and more sadistic than the others.
As the first of the cloaked Nazgul approaches from beyond the ring of stones, practically exuding darkness, one of the Death Eaters steps forward. She is shaking and though she pretends it's all rage and the thrill of potentially killing, at least some of it is fear. Even the Death Eaters can feel the chill from the Nazgul and dementors. Lestrange tries to cover that up with her usual sadistic glee.
"Naughty naughty, trying to steal my mistress' prisoners out from under her nose," she crows, flinging curses. "They're not your toys to play with and we'll send you back to your pathetic formless master with your tails between your legs. You may not be able to die for good but we'll make you wish you have!"
She cackles with shrill laughter and the fight begins in earnest. The Nazgul and dementors descend on the group and the Death Eaters do as well - and both sides attack each other, too, not caring who's in the middle. In the space of minutes, the Squad is in the middle of a deadly battleground.
Fortunately, the hill isn't the worst place to make a stand with its ruins providing cover and good vantage points and there are woods to escape to in the lands below if they make a run for it. Maybe, if they're very, very lucky, they might survive the night.
But their odds aren't great. The Death Eaters are a sadistic force to be reckoned with, and the dementors are no less horrifying for having changed sides to work with Sauron. If anything, they're even worse now, and their orders are that only a few need to be captured for Sauron and the Nazgul - the rest can be killed or have their souls sucked.
And many have fallen at the hands of the Nazgul and all flee before their faces - save the one who desires to have the Nine deliver the Squad into his hands, where they can be broken in the deep dungeons of Barad-dûr, where no light has ever touched.
✦ Post in actionspam format. Plots and mod-run events in the game are meant to be in actionspam format to keep a brisk pace.
✦ Free-for-all Post. This event will be in "free-for-all" format, meaning that threadhopping is encouraged and that threading should be treated in the same conversational way as network posts.
✦ NPCing. Players can feel free to godmode the Nazgul and dementors in their own threads, as these npcs don't talk, and have very little personality beyond being pure evil. Please just make them realistically difficult to drive back as they're very powerful, unkillable enemies. However, the mods will npc the Death Eaters since they're intelligent speaking people. A thread will be available in the OOC post where players can link to their threads to request a Death Eater npc to participate.
✦ Fairy Swaps. Now that the fairy swap mechanism will be in place, players can make their quest characters and Brugh characters magically swap places whenever they want, including during the event itself.
✦ When it Takes Place: ICly this is 5 days into the Squad's journey through the hills.
Jason Dixon | Open & Closed Prompts
[Dixon’s finally sleeping when the dread starts to creep in. It’s like his body has at last decided, after five punishing, brutal days, to give out and surrender to darkness. He hasn’t even been carrying his fair share of supplies (on account of, halfway through day one and eight miles in, puking into a bush and nearly passing out), but the hike alone has beaten him down. He’s spent whatever time he hasn’t been staggering around, desperately and gamely trying to keep up with the group, lying face-up on the ground, shivering from exhaustion, aching, patches of sweat-salt down his temples, stabbing pain in his back and shins and soreness everywhere else, still craving a single fucking cigarette and unable to keep his eyes closed.
But tonight he was finally asleep. When the others were starting the fire and he keeled onto the ground in the makeshift camp he just passed out, and the others kindly didn’t wake him. He was at peace and in sweet oblivion and worrying about nothing.
That happy respite is obliterated entirely as the sense of dread drags him back to consciousness. He’s almost on his feet before he even realizes he’s awake, scrambling for his shield. When he feels it, he can tell there’s a fight coming. The shield’s magic is just beneath the surface, sensing danger. The power is like fish circling beneath a sheen of ice on a lake.
Even without that warning, the fight soon announces itself, between the shrieking of Nazgul and the cackling racket of the Death Eaters. Before there’s a chance for him to get his bearings, the camp seems ripped into chaos, a melee between wizards and wraiths and soul suckers that seems to take place both between and above the squad woken from their camp.
He moves quickly, but it isn’t to save his own skin. He’s kind of ambivalent about his own safety. He rushes to the nearest member of the squad, of his unit, really, to defend them.]
Leave the shit! Get to the woods!
[He continues to stay in the fray well past when it would be advisable to leave, steadily more inebriated on the magic of his shield, looking for the people in the squad locked into the chaos.]
II. Alacruun
[Dixon can now lay claim to having punched the Grim Reaper in the face.
Granted, that’s not exactly what happened, nor are Nazgul actually the Grim Reaper, but they look close enough and given that the one Dixon just squared off with didn’t respond worth shit to the magic shield, so he just clocked it right in its creepy nose. It bought him enough time to scramble back to the temporary reprieve in the shadow of some ruins, where he doesn’t greet but does meet eyes with the weird fucking dragon who was hanging out on the temple steps. He doubles over, catching his breath, legs shaking. Adrenalin can only combat the complete exhaustion of the last five days so much. He’s grateful for the moment to gather his constitution.
Up until some creep with a magic wand comes looking to fucking party, turning the corner right towards them.]
I’ll take care of this, [Dixon spits at Alacruun as he whirls around, with the same tone of voice as if he were about to stomp on a spider in the kitchen or something.]
III. Ronan and later Kal
[Midway through the fight, Dixon’s still looking for members of the group in the fray, trying his best not to keel over or get killed as he shoves his way past Death Eaters and dodges Dementors and Nazguls, fully and painfully aware that at least a few of the teenagers are here in harm’s way. Possibly dead already. Possibly worse, from what he’s seen. That’s about when he runs across Ronan, throwing magic around as if it’s no big thing at Dementors.
He stops. It’s not as if he likes Ronan - at all - but he’s part of the group too. If there’s anything Dixon can lay claim to, it’s the feeling of belonging that comes from being part of a group. There’s a sense of purpose that comes with that, of cohesion and importance and of being needed. Ronan’s part of his unit as much as anyone else, whatever his personal feelings, however much his nose still runs with blood every few hours where it stubbornly refuses to heal.]
You got this? [he yells over the din, watching Ronan dispatch spells.]
IV. Sothe
[He’s bleeding badly from his back, but he doesn’t notice except in between the bursts of invulnerability from the shield. The magic gives him and the weapon a sort of pearly incandescence, but more importantly than that, it removes both pain and vulnerability. Death Eater spells bounce off him, and the Black Breath of the Nazguls doesn’t take nearly as much hold. He’s figured out by now that Nazgul and Dementors both are relatively immune to his shield, but once he has the magic activated he can somewhat mow through the more human evil wizards.
Fuck these guys. Dixon feels a rush of relief and pleasure to be able to get in there and fuck them up.
The flip side is he’s started to get less and less in control of his faculties, and for once he doesn’t want to be blind-drunk. His combat against the Death Eaters gets less precise and elegant, instead turning into a kind of desperate brawl where he flings himself at enemies and throws punches as much as he slices with the razor-sharp shield. He starts making his way towards the woods, figuring most people are in the clear by now. He needs to get safe before his magic wears off and he’s just an exhausted drunk on the verge of collapsing stumbling around the hilltop.
That’s around when he sees that one teenager, one of the ones he hasn’t talked to much and whose name he doesn’t remember, approaching a Nazgul with a blade.]
Just leave it, kid, run!
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Fantastic.
And he's found himself alongside Dixon. He frowns at the human and then glances at the... wizard? He has a wand, must be a wizard, about to head toward them.
Better Dixon than him, he supposes. ]
Please, carry on. Don't let me stop you.
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Locomotor Wibbly!
[The curse, if it strikes true, will cause Dixon's legs to turn to jelly, as if they're long sticks of some kind of jelly candy, making it impossible for him to stand up.]
[She mimics him in a voice filled with mocking faux bravado.]
I'll take care of this! But who will take care of you, mudblood?
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Honestly, that pisses him off more than the curse. His fall has brought him close enough to nearly reach her, and from on his stomach he swings his arm out, shield strapped to it, at her ankles. The shield's sharp enough to cut through bone, and with the effort he puts into it it slices three-quarters of the way through one of the Death Eater's ankles.]
Dragon! Mind doing something here?
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Re: Jason Dixon | Open &
[ Loken grasps a burning brand from the fire, his only weapon. ]
But perhaps the others should. You ready for this?
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No, it's time to run. We got a bunch of teenagers with us, we need to haul ass to the woods and let these psychos finish each other off.
[Like hell is he ready, but no one fucking polled him on this, did they?]
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But we should try to force back these foul beasts if we can. If only to buy them time.
Come on.
[ He strides towards them with a blazing torch, holding it with almost as much comfort as a man might a chainsword. ]
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/end?
I
Some time later, when she notices Dixon hasn't gotten to safety and continues to be in middle of the fight even when it's time for everyone to retreat, she shakes her head, impulsively running back and trying to call for him from the safest place she can find near him]
What are you doing?! We all have to get away now!
[Anyone that's left is likely to be able to fight back, sticking around will only hurt Dixon, she's sure of it. When the enemies have advantage in numbers or power, you have to flee if you have the chance. Fighting them head-on will only get you killed]
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[Dixon refusing, against all better judgment, to leave the fight until at least most of the young people are accounted for. Ange just barely falls into that category.
He moves to grab her wrist and pull her towards the forest. It's not a graceful move; he's a little past tipsy on magic at this point, and his balance is compromised.]
Come on, let's get the fuck out of here!
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Only if you stop trying to play hero and come already! You barely can stand up!
[...well, a bit of an exaggeration but that'd be matter of time]
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Complaining about it isn't going to get him out of it, though, so Sothe does what he knows best: he shuts up and makes do. The knife he found on his arrival here, at least, is a bit more fitting for how he works best; after he somehow managed to lose one enemy that was looking straight at him, he looked down, and found couldn't see himself.
Definitely not the time to look a gift horse in the mouth.
So he's made the most of it, dropping out of sight to get away whenever he finds himself in the line of fire, but if they stay on the defensive this could go on forever, so when he spots one of the cloaked figures with its back turns, he starts moving forward silently, fading into the shadows so well nothing seems likely to spot him.
At least, until he drops the illusion as he's moving in to strike, and hears someone yelling. Too late for that, though, he's too close not to follow through -
The Ringwraith doesn't even flinch when Sothe slams the dagger into its back. It just turns, one gaunt hand snaking forward to grab his wrist.
Oh. Crap. ]
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[Dixon's not close enough to reach Sothe, so as he rushes to the kid he does the next best thing: he unstraps the shield from his arm and throws it at the Nazgul as it bears down on Sothe. The gesture takes enough focus and throws him off-balance enough that he doesn't see what the Nazgul does to Sothe before the heavy metal weapon bonks into the Nazgul's face.
It's not really going to hurt the Nazgul - the shield seems particularly bad at that - but it breaks the Nazgul's contact with Sothe for just long enough for Dixon to get there, recover the shield, and shove himself in between the Nazgul and his teammate. The Black Breath swirls around them both, the aura of terror drawing muscle and breath tight and hard. Dixon stands his ground.
There are a lot of accurate and cruel things he's been called in his life, but "coward" has never been one of them. "Stupid", sure. "Stupid" and "brave" have a surprising amount of overlap.
He smacks the shield against the Nazgul's face (fuck this guy), activating the magic again. He and the shield have a dim pearly glow, and the effects of the Black Breath in immediate proximity dull. So do Dixon's senses, as another hit of magic pours into him like a few shots of tequila going straight to the brain. He was pretty drunk before. He's bordering on a blackout now.
The situation's getting dire until a Dementor swoops in, trying to claim Sothe and Dixon as its own prize from the Nazgul. The two evil creatures turn on each other, giving Dixon and Sothe a blessed few moments of not being the center of a monster's attention.
Slurring his words, stumbling, he grabs Sothe and starts to drag him towards the woods.]
Are you okay? Did that prick get you?
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It lets go, and someone imposes himself between them, and Sothe knows he ought to be able to attach a name to whoever is now dragging him away from the chaos, but that seems far away, too. It's hopeless, it's cold, and he just wants to curl up in a ball and let it overtake him. ]
I...
[ His eyelids flutter. It's getting hard to keep them open. ]
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III
It was fucking amazing, seeing one of the creatures that tried to kill him now kicking the ass of someone else. There was a tight smile on his face in spite of the effort the spell demanded.
When he heard Dixon, he glanced at him instinctively. The memory of their fight flashed through his mind and Ronan scrambled to turn his focus back to the first time he'd kissed his boyfriend.]
I don't need your help.
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-and finds that the space he had intended to go is suddenly blocked by a clash between some angry Nazgul and the Dementors that are trying to flee Ronan's patronus. One of the Dementors seems to burst into foul-smelling smoke when a Nazgul stabs it right in the head, and the others turn back, stuck between the patronus and the new foes. Desperate.]
Sorry. You got company. [He means himself, but it also very much an issue with the Dementors turning back with renewed purpose, and the Nazgul at their backs.]
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[Ronan turned to see why Dixon wasn't leaving. He shifted his attention then and not just because he wanted the man to leave him the fuck alone already. More important than that, he didn't want either of them to die.]
There.
[It was little more than a whisper but his patronus responded, turning back, and that was when Ronan noticed the leathery wings blur.
This was too much. It wasn't like a hand to hand fight, when he could let his thoughts die and body take over. That brief moment of frustration created a fissure in his concentration, one that broke open. His night horror faded into nothing.
The cold hit him first but it soon morphed into the mild chill of an early summer morning. He saw flashes of his home and the charcoal BMW parked in the driveway, next to his brother's car.
Dad?
Ronan pressed his hands to his head.]
No. Stop. Stop!
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1
[Hiccup brings Toothless to a hover near Dixon, and the dragon scatters a flock of dementors with a blast of fire.
It's not bravado that makes Hiccup avoid calling for an immediate retreat. He's never been one to care about glory in combat. He's earned it more than once, but his priorities have always been keeping his people alive. Glory had never been anywhere in his thoughts. What's keep him from retreat is simple logic.]
The wizards can teleport and those spirits can fly. If we all run for it now, they'll catch us. We need to thin their numbers first before we'll have any chance of getting out of here.
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He lifts his shield to block a spell that goes whizzing towards them, partially to protect Toothless and partially because as it goes zinging off into the sky, it activates the shield. Dixon and the weapon glow slightly, and he starts to get that warm feeling inside his chest.]
What about distracting them while half the folks get away?
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Normally, I'd say that's a solid plan. Unfortunately, normality kind of went out the window the minute we showed up here. We don't know how the magic keeping us together would react if they got too far away, and I don't think this is the best time to find out.
[It would be extremely helpful if the magic took them to those fleeing. That said it was equally as likely that the others would be dragged straight back here, having exhausted themselves for no reason. Hiccup didn't particularly want to test that right now.]
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I
[ Arturia's voice is grim but her eyes light up as she draws Excalibur, something dangerous and eager and unrestrained glinting there as she faces down the oncoming Nazgul. The sword almost seems to glow along with her and the air sparks with some sort of magical charge, popping like static electricity. One of the Nazgul has picked her out now, moving towards her with its Morgul blade raised. Seemingly ignoring the melee that has begun to swirl around them, Arturia slides one foot forward and raises her sword. ]
I will not abandon the field to so vile an enemy.
[ Then she lunges forward, her blade crossing the wraith's and they descend into a vicious melee, moving with a fluid and precise speed that speaks to each combatant's expertise. The clash of steel on steel as each parries, counter-attacks and circles for an opening--and Arturia is almost wild-eyed, almost laughing with the joy of battle.
You better do something, Dixon. ]
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[Of all the things on the battlefield right now, somehow Arturia going full apeshit on some wraiths is the most unsettling and bizarre one. He knows she called herself king and he scoffed, but somehow it never connected in his head that she might actually come from some medieval background where hacking at people with Excalibur was actually a thing.]
Watch your back, [he yells, unwilling to leave her but unsure how to do anything to back her up.]
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This would probably rest a lot easier on Dixon's mind if the light wasn't so obviously emanating from a kid at the center of the bright glow, doing his best to concentrate- presumably on the light- as he slowly approaches.]
Hey! Mister! You okay?
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-what fills the void is despair and emptiness, a black hole that's always been there inside him but now is multiplied in gravity, sucking the light out of everything. The black hole that occasionally creaks open in him, that he tries to satiate with liquor and sleep and anger, now yawns wide.
He curls up on the ground, huddling behind his shield not strategically but like a child who believes that if they can't be seen, they can't be found. Until Jon comes to the rescue.
Dixon doesn't really believe in angels - his momma does - but for a second the thought crosses his mind. The Dementors scatter away, while an innocent-faced child bathed in light emerges from between the one still-standing archway in front of him.]
No, I'm not...
[Then the rest of his brain kicks in.
Jesus Christ, what is this kid, like, ten? And dressed like a superhero? Dixon's alarm bells go off - he hopes to God that this child isn't about to try and play hero and get killed. He couldn't handle that.]
We got to get you out of here.
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I
He sat with her when she broke beyond repair. So she's been keeping an eye on his pitiful progress to make sure he doesn't break beyond repair. He's cracked, surely, and cracking harder, but there's a point of no return she hasn't seen him reach yet -
She might see it soon.]
No you get to the woods, idiot!
[There's something about the Nazgul that she recognizes. Something about their ageless, undying, cold devotion that resonates with a part of her soul she'll never stop trying to leave behind.
The familiarity makes them easier to stand against. Not easy, but - possible. For a while.
The Dementors, on the other hand -]
You're half-dead on your feet!
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And without pain or physical limitations to hold it in, all of the frustration and shame and fear and confusion and hatefulness Dixon feels come to the surface and spill out. Where normally he gives off an aura of unbalance, even fragility, now it's just pure, focused anger.
This is his group and these haunted house punks are threatening it. His teenagers he feels responsible for and his animal friends and his allies who haven't found a way to leave him to die yet. The fear of losing that fragile, precious camaraderie sits like a knife in his gut, and with a twist he remembers Chief (he's always remembering Chief) and that anger flares up harder.
It wasn't fair to lose a good man, a beloved man, that way, and it wouldn't be fair to lose any of these people now.]
I'm fine, actually. [He knows she's been keeping an eye on him, appreciates it. He hasn't said anything, doesn't know what he could say, but he's grateful. That's why he gives her the briefest flicker of a grim smile.]
Let's fuck someone up. [He figures they both could use it.]
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