wildermods: (Default)
Wilderlands Mods ([personal profile] wildermods) wrote in [community profile] wilderlogs2018-03-23 10:35 pm

BEWARE THE WHEELERS [modplot] [event] [free-for-all]


BEWARE THE WHEELERS

OOC POST

The teleportation spell finally works out its very last kinks, placing them in an area of the city they've never been in before. Placing them here wasn't purposeful, the magic has just been trying its best to just gather them together and properly bind them.

But the area it puts them in is rather unfortunate. On a wall nearby, they can see words graffitied, a warning:

BEWARE THE WHEELERS


They're in Wheeler territory now, and that's why they suddenly hear whooping around them and cackling, maniacal laughter. The Wheelers start to roll out in force, making their situation go a little "Beyond Thunderdome" in the space of seconds. They're strange and terrible creatures, humanoid but with inhumanly long arms and legs that end in screechy wheels. Many of them wear terrifying masks over their heads that are lowered into place when their heads are down.

Because of their wheels, they can roll very fast, making it easier for them to hunt down their prey. Their wheels are bladed and made of a metal that never gets dulled or worn down, even with being rolled on, allowing them to slash at their victims as they roll by.

The Wheelers aren't working alone. Some of Oz's fairies are working with them, little unpleasant things. The fairies are very bitey, with pointy little teeth, and are able to cast magic. Mostly first-level spells: fire spells, ice spells, and disorientation spells.

The group will have to try to fight and run. The city is completely overrun with these creatures, so there's no way to defeat them all, but there's refuge beyond the city limits. The fairies are very territorial and don't like leaving their hunting grounds and while the Wheelers will follow their prey anywhere, their greatest weakness can be found beyond the city limits:

Very tall grass.

The terrain gets too hard to roll over outside the city. But the group has to get there alive first.


OOC INFO

Post in actionspam format. Plots and mod-run events in the game are meant to be in actionspam format to keep a brisk pace.

Free-for-all Post. This event will be in "free-for-all" format, meaning that threadhopping is encouraged and that threading should be treated in the same conversational way as network posts.

Bankable Magic. Alongside other mage types being able to figure out and use their magic for the first time, Archivist mages can start reflecting and banking magic for the first time as well. The fairies will be casting first-level fire, ice, and disorientation spells that can either be reflected at enemies or banked.

NPCing. Players are free to npc Wheelers and fairies attacking within their threads. The fairies cannot talk. The Wheelers will mostly laugh and call out threats that they'll rip the characters apart.
konman: (005)

[personal profile] konman 2018-03-31 01:40 am (UTC)(link)
You're not okay! This isn't okay!

[He's panicking. Of course he's panicking. Fortunately, he's not panicking so much that he's lost the ability to pay attention to their situation. They're superheroes, they're used to having emotions and expositing all over a fight while in movement without losing situational awareness.]

[So when one of the Wheelers sweeps in too close and attacks, Kon holds Tim closer to him, a hand protecting the back of his head and neck and rolls them both out of the way. Fortunately, Tim's bo was oriented parallel to their bodies so it manages to roll with them.]

[Unfortunately, there's another Wheeler still coming.]
Edited 2018-03-31 01:41 (UTC)
the_hit_list: (24)

[personal profile] the_hit_list 2018-04-01 01:26 pm (UTC)(link)
[ He does his best to help the roll along, minding the position of his limbs and trying not to be limp deadweight. But Tim isn’t itching to get back into the fight. Whatever just happened is still reverberating through him like a plucked string.

The oncoming Wheeler means that he should fight, so Tim undertakes a valiant effort to get free and to his feet. The key word is effort.
]

We can argue later… the good news is I don’t have a concussion.

[ Tim fumbles at his belt, already putting together a plan that doesn’t depend on physical prowess, and three seconds later, he shoots the grappling gun diagonally through the Wheeler's legs. The cable acts as a tripwire. ]
Edited 2018-04-07 18:26 (UTC)
konman: (029)

[personal profile] konman 2018-04-10 07:21 am (UTC)(link)
[Whoop, there it is. The Wheeler drops. As soon as the grapple retracts, Kon drapes Tim's arm over his shoulders for support and motors Tim behind friendly lines, near Brainy and some of the other solid fighters.]

A concussion's not what I'm worried about! I pulled your --

[He can't say it. A soul is too precious a thing for someone that worried for a while that he didn't have one.]

You need to sit down for a second. We have no idea what that did or what effects it could have.

[What if he hurt Tim's soul? Caused some kind of long-term damage? How would they even know?]
Edited 2018-04-10 07:21 (UTC)
the_hit_list: (12)

[personal profile] the_hit_list 2018-04-11 12:50 am (UTC)(link)
And I'm more worried about physical damage that would make me the weak link.

[ As stubborn as he wants to be, Tim does lean against Kon heavily. He wants to feel less weird, but he can't define what feels wrong in the first place.

He hates having to ask, because he can tell that Kon is freaking out over whatever he - whatever happened. Tim takes a seat on a half-fallen wall.
]

I'm sitting down. [ That's the bargaining chip he's offering. ] Do you know what happened? Has it happened before you got here?