wildermods: (Default)
Wilderlands Mods ([personal profile] wildermods) wrote in [community profile] wilderlogs2018-03-23 10:35 pm

BEWARE THE WHEELERS [modplot] [event] [free-for-all]


BEWARE THE WHEELERS

OOC POST

The teleportation spell finally works out its very last kinks, placing them in an area of the city they've never been in before. Placing them here wasn't purposeful, the magic has just been trying its best to just gather them together and properly bind them.

But the area it puts them in is rather unfortunate. On a wall nearby, they can see words graffitied, a warning:

BEWARE THE WHEELERS


They're in Wheeler territory now, and that's why they suddenly hear whooping around them and cackling, maniacal laughter. The Wheelers start to roll out in force, making their situation go a little "Beyond Thunderdome" in the space of seconds. They're strange and terrible creatures, humanoid but with inhumanly long arms and legs that end in screechy wheels. Many of them wear terrifying masks over their heads that are lowered into place when their heads are down.

Because of their wheels, they can roll very fast, making it easier for them to hunt down their prey. Their wheels are bladed and made of a metal that never gets dulled or worn down, even with being rolled on, allowing them to slash at their victims as they roll by.

The Wheelers aren't working alone. Some of Oz's fairies are working with them, little unpleasant things. The fairies are very bitey, with pointy little teeth, and are able to cast magic. Mostly first-level spells: fire spells, ice spells, and disorientation spells.

The group will have to try to fight and run. The city is completely overrun with these creatures, so there's no way to defeat them all, but there's refuge beyond the city limits. The fairies are very territorial and don't like leaving their hunting grounds and while the Wheelers will follow their prey anywhere, their greatest weakness can be found beyond the city limits:

Very tall grass.

The terrain gets too hard to roll over outside the city. But the group has to get there alive first.


OOC INFO

Post in actionspam format. Plots and mod-run events in the game are meant to be in actionspam format to keep a brisk pace.

Free-for-all Post. This event will be in "free-for-all" format, meaning that threadhopping is encouraged and that threading should be treated in the same conversational way as network posts.

Bankable Magic. Alongside other mage types being able to figure out and use their magic for the first time, Archivist mages can start reflecting and banking magic for the first time as well. The fairies will be casting first-level fire, ice, and disorientation spells that can either be reflected at enemies or banked.

NPCing. Players are free to npc Wheelers and fairies attacking within their threads. The fairies cannot talk. The Wheelers will mostly laugh and call out threats that they'll rip the characters apart.
loadme: (10)

[personal profile] loadme 2018-03-27 03:10 am (UTC)(link)
[It's a relief that people here were as willing as they were to help each other out. She would've been very upset if they'd have left her behind!

Monika looks on as the knife goes across the Wheeler's body, noticing the blood the comes out from the cut.

All in all, she's still not showing much in the way of fear. Though maybe she should, considering her predicament.]


Thanks.

[At least she's back on her feet.]
followingdawn: more thankful for marijuana and my resting bitchface. ([por] i've seriously never been)

[personal profile] followingdawn 2018-03-27 03:13 am (UTC)(link)
Later. Just keep moving.

[ There's a bit of an edge in his voice, but more stressed out than unkind.

Thanks are fine but he'd rather have "nobody dies" for now and thanks for later. ]