Wilderlands Mods (
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wilderlogs2018-03-23 10:35 pm
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BEWARE THE WHEELERS [modplot] [event] [free-for-all]

BEWARE THE WHEELERS
The teleportation spell finally works out its very last kinks, placing them in an area of the city they've never been in before. Placing them here wasn't purposeful, the magic has just been trying its best to just gather them together and properly bind them.
But the area it puts them in is rather unfortunate. On a wall nearby, they can see words graffitied, a warning:
They're in Wheeler territory now, and that's why they suddenly hear whooping around them and cackling, maniacal laughter. The Wheelers start to roll out in force, making their situation go a little "Beyond Thunderdome" in the space of seconds. They're strange and terrible creatures, humanoid but with inhumanly long arms and legs that end in screechy wheels. Many of them wear terrifying masks over their heads that are lowered into place when their heads are down.
Because of their wheels, they can roll very fast, making it easier for them to hunt down their prey. Their wheels are bladed and made of a metal that never gets dulled or worn down, even with being rolled on, allowing them to slash at their victims as they roll by.
The Wheelers aren't working alone. Some of Oz's fairies are working with them, little unpleasant things. The fairies are very bitey, with pointy little teeth, and are able to cast magic. Mostly first-level spells: fire spells, ice spells, and disorientation spells.
The group will have to try to fight and run. The city is completely overrun with these creatures, so there's no way to defeat them all, but there's refuge beyond the city limits. The fairies are very territorial and don't like leaving their hunting grounds and while the Wheelers will follow their prey anywhere, their greatest weakness can be found beyond the city limits:
Very tall grass.
The terrain gets too hard to roll over outside the city. But the group has to get there alive first.
✦ Post in actionspam format. Plots and mod-run events in the game are meant to be in actionspam format to keep a brisk pace.
✦ Free-for-all Post. This event will be in "free-for-all" format, meaning that threadhopping is encouraged and that threading should be treated in the same conversational way as network posts.
✦ Bankable Magic. Alongside other mage types being able to figure out and use their magic for the first time, Archivist mages can start reflecting and banking magic for the first time as well. The fairies will be casting first-level fire, ice, and disorientation spells that can either be reflected at enemies or banked.
✦ NPCing. Players are free to npc Wheelers and fairies attacking within their threads. The fairies cannot talk. The Wheelers will mostly laugh and call out threats that they'll rip the characters apart.
no subject
I -- I don't know. I have no clue what this is!
[He slams the branch into the gut of another Wheeler. It seems a lot safer to not use whatever weird power that was.]
no subject
Then, might I suggest, not trying to work it out? No offense, I just don't want to experiment in the middle of a running battle with powers that somehow managed to spook Toothless.
[Throwing his shield at yet another Wheeler, Hiccup catches it on the rebound.]
Plenty of time for that after.
no subject
[The darkness over his eyes flickers, clouding them over and unclouding them, like he's trying to will whatever's causing it away.]
[He tries to rely on just brute strength but it's like now that the magic has gotten its taste of freedom, it's trying to crawl out of him.]
It's kind of like -
[Another set of tendrils springs out of the ground and ensnares one of the Wheelers.]
-- it's got a mind of its own.
[It should freak him out more, but it doesn't. It all feels...natural.]
no subject
[Given a little more space to breathe, Hiccup swaps his shield over to crossbow mode. Using rocks, as ammo, he starts shooting away at the Wheelers, attempting to keep them on the defensive. Toothless fires in concert with low-strength bursts of plasma, just enough to knock them out and cause a few first-degree burns.]
Just...try to keep whatever it is from going after us.