Wilderlands Mods (
wildermods) wrote in
wilderlogs2018-03-07 06:14 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
THE SQUAD DOES AN INTRO - [modplot] [event]

THE SQUAD DOES AN INTRO
In their homeworlds, they suddenly hear water flowing over stone, the wind through the leaves, and the gentle rattling of Kodama. The hushed sound of treetops waving in the breeze lull them to sleep whether they want it to or not, and in what seems like a dream they fall through a tunnel that passes through layers of dirt and roots and then through seemingly endless boughs of trees.
During this impossibly long fall, spirits whisper in their ears. They tell them that they must save the Wilderlands and the Green. They tell them that they will be given the power or weapons to do it - or that they're already strong enough as they are. They tell them that in the times they're not needed, they may find themselves trapped in the faerie realm known as the Brugh, but that the mirrors will let them speak, and the mirrors will let them see.
And they tell them that they're about to become lost in the forest and that there are others like them, just as lost.
When they wake up, they find themselves in the ruins of an abandoned city; the forest has overtaken it, threading new life through the decay, but the green of the leaves and vines pales in contrast with the broken buildings and streets. Every single building in this city was once a vibrant shade of emerald, and even now, after the slow ravages of time, the green ruins glimmer like they're hewn from precious gems.
The only things that aren't that bright shade of emerald are the statues. Countless statues are scattered through the abandoned city, shaped like men and women and children and pets, all dressed in 1900s era Earth-style finery. These figures are extremely intricate, almost too detailed to be believably carved by a human hand. Many of them are smashed and broken.
Some of the statues don't look human. Among the humans are little beings shaped like china dolls that are made of stone like the rest, instead of porcelain. And in the middle of the city, standing near each other are three strange petrified figures: an axe-wielding man that looks like he was made of metal before being petrified, a man who looks like a human-lion hybrid, and a living scarecrow. All three have expressions of surprise or anger on their faces.
When the characters are brought into this place, the magic that brought them in seems to have trouble getting them all in the same place at first. They find themselves spending brief amounts of time in one spot (sometimes just minutes, sometimes longer) before they're teleported again. Each time they teleport they find themselves near someone new, someone just as lost as them. Those that don't speak the same language may find some difficulties communicating, but over time, the magic of the Wilderlands will kick in, and plant a whole new language in their heads. This magic works faster the more they emotionally connect with other and find understanding without words.
The teleportation keeps zapping them in different places all over the city -- and sometimes outside it, where they can see an abandoned road made of yellow brick that trails off into the distance. Fortunately, the people they keep getting paired off with seem like normal people just like them, and beyond that, they're entirely alone in the ruins.
Probably.
✦ Post in actionspam format. Plots and mod-run events in the game are meant to be in actionspam format to keep a brisk pace.
✦ Please see the OOC post linked up top for more information about the event.
no subject
What a stupid way to die. Dixon's not even sure how he got into this. He tries to push himself up with the one arm that isn't occupied.
That's when there's a chiming sound, like a bell being tolled but stretched out over several seconds, and very quickly Dixon doesn't feel the pain of hitting the ground or his ripped arm or his preexisting injuries. The shield, still wrapped up in golden alloy, is shining as if lit from within.
He tries to squirm away from Phos, thrashing his leg to try and free his foot in a way that would likely snap his ankle if it weren't protected by the magic shield's power. With that strengthening him, he may stand a chance at wriggling free and putting a few feet of distance between them.]
no subject
So they practically toss the person away, alloy arms melting together into a solid mass that spreads before them into something of an impromptu shield of their own.]
no subject
He also suddenly feels like he just downed a few shots of whiskey, but that's an afterthought compared to the bizarre figure before him, this strange being that looks human but moves more like liquid, and has already assembled a weapon to match his.]
Don't get any closer! I don't know what the hell other people you were talking about!
no subject
Who do you think?!
[Their tone is incredulous and angry, but they do nudge the fallen statue with their foot indicatively -- gently, of course.]
no subject
[Clearly, he's arguing with a complete lunatic, and that's absolutely no comfort. Nutjobs are unpredictable, and unpredictability in a fight's scary. Dixon's taking hits in bar fights in his time; it's not that he's scared of pain. And given that he nearly pulled the trigger on himself last night, it's not even that he's scared of death.
But there's no illusion of control here, because he has no idea what's happening or who or what he's up against. So he doesn't try to aggravate his opponent further, even though he super wants to kick another rock to make his point.]