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wilderlogs2018-07-11 11:53 pm
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THE COUNCIL OF ELROND ※ RIVENDELL ※ LOG 3

THE COUNCIL OF ELROND
[After a long rest, the group is gathered up and brought into a Council. They're led down a long winding path to a circular area carved out of stone. The bubbling waters of the Bruinen can be heard rippling nearby and birds twitter from the boughs of the trees. With the birds nearby it's easy to see how the talking ravens that told them to go to Rivendell might have learned of the many councils held about their existence.]
[There are enough seats for all of them but also many other seats that have been filled by travelers from near and far. The dwarves have sent Gloin, one of the dwarves that stood with Thorin Oakenshield against the dragon Smaug. Faramir of Gondor has been sent by Aragorn to represent the race of Men. The Wizarding World has sent Kingsley Shacklebolt, once the Minister of Magic, now a wizard ambassador to other lands. Tiffany Aching, a twenty year-old witch sits in one chair, a representative of the witches of the great Ramtops Steading of the Disc, who are not a nation like the others, but are just really, really nosy when it comes to other people's business.]
[They are just some of many who stand before the squad, drawn to this place to speak to them because of many different prophecies uttered by many different sages and prophets.]
[And standing in the center of the circle, waiting for them are two very small individuals, no larger than hobbits. They look even more Elven and spritely than the Elves. These two are the prophets that the gathered people trust the wisdom of the most. The two Gelflings, Kira and Jen, watch the squad join the Council with sharp and knowing eyes.]
[To allow members of the group that are trapped in the Brugh to participate, members of the squad can magically enlarge and set up their magic mirrors so it's almost like the Brugh members have a magic window into the Council, where they can speak and listen.]
[After they are all settled, a clear bell rings out, a last call for the Council and a signal that it's about to start. The faces of everyone that turn to the squad are grave. Some are slightly concerned or pitying, because of what they've heard about the group. A weight is about to be placed on their shoulders.]
[Elrond stands and gestures to them all. He says:]
Strangers from distant lands, friends of old, you have been summoned here to offer counsel on matters that will affect every land that makes up the new world we have all been bound to. Thanks to the threat of Mordor and the Golden Nation, and the destructive nature of the Wilderlands itself, our lands stand upon the brink of destruction; none can escape it. Yet we have been told by many prophets and sages that one group, one band of individuals, might change our collective fate.
[He gestures to the squad now.]
Your fate has been tied to our own; your choices may lead to our doom - or they might save us all. For that reason, we have all gathered here today to offer our knowledge, guidance, and wisdom, and to tell you of the prophecies spoken of in our many lands that concern your place in the Wilderlands.
[Now he gestures to the Gelflings who stand in the center of the circle.]
Of all the prophets and great sages among our peoples, the Gelflings are the most gifted at foresight. They have spent their days dreaming under the stars, untangling the webs of destiny that bind us all. They, above all others, have divined the most complete visions that concern your fate, and so they will speak for us all. After they speak, the council will be open to all to discuss these matters.
[The male Gelfling steps forward, and gestures first to himself and then to his female companions.] I'm Jen and this is Kira. We've spent many nights dreaming, seeking the truth of what has happened to the world - what has happened to many worlds.
[Kira says:] We've seen the threads of fate that bind you and know who has ensnared you. This land once belonged to the spirits of the Green. A calamity befell it, one that's beyond even their understanding, causing other worlds to be drawn in to their realm. They wish to separate the worlds and unbind their realm from the other worlds that have intruded.
[Jen says:] They, too, have gifts of foresight, even greater than our own, and unlike us, they can see the past and future in many worlds. They've looked into your own worlds and have chosen you all because they believe the gifts and traits you possess fit into their visions of salvation.
[Jen spreads a hand and whispers words he learned from his masters, the wise UrRu, that are not exactly a spell - just a simple utterance of truth, something that washes away the illusions of normalcy over reality. This reveals something on every member of the group, a mystical mark on their bodies, etched into their souls by the Green in glowing lines of green entwined with gold. This mark is on all their foreheads, and is a symbol in the Green's own strange spirit language that marks them as the saviors of the natural world.]
[Kira says:] They've marked you as their own. But this choice isn't something handed down by a divine force or all-seeing being, it's based on their guesses. On their own predictions of possible futures. They are right in that you're capable of this, but have brought you here according to their will and bound you together, even changed some of you, hoping you'll serve them.
[Jen says:] And though some individual spirits of the Green are sympathetic to other life in the Wilderlands, many of these spirits don't care for the fate of anyone other than themselves. The Green has chosen you to save the Green alone.
[Kira says:] While the Green brought you here against your will, you still get to choose which paths to take. You have the ability to choose to unbind yourselves and save only yourselves, or to save only the Green so that you can go to your homes.
[Jen says:] Or you can choose the more difficult path to save us all, and to stop more worlds from being torn apart. To do that, you must empower the spirits of the Green that are willing to help save life beyond themselves: the Spirits of the Seasons, who each will place a task before you.
[Kira says:] You must also defeat the Dark Lord of the East, Sauron, and the Witch of the West, the Unfinished Princess. While many are fighting these enemies, you have the greatest chance of making sure that all those who resist them aren't fighting in vain.
[Jen says: And you must awaken the Childlike Empress, who sleeps in her Ivory Tower. To do all these tasks is to do the near-impossible, but only by walking all these paths can you save more than the Green.
[Kira says:] We wish we could give you more but our view of the future is imperfect. All we can do is place the truth before you: a great burden, especially since all the prophets of these lands can tell you of the roads you must follow, but few can tell you how to defeat all the evils you'll find on them, or even which ones you would face for sure.
[Jen says:] But this is all we can give you, A glimpse of what might be and the choices you must make. [Jen's expression is deeply sympathetic, almost sorrowful.] For what it's worth, I'm sorry. I was once...Chosen by a prophecy. Destined to end the reign of a great evil and heal my world. But the prophecy led to... [It's hard for him to say.] It led to the loss of our people; they were all killed to try to stop the prophecy from coming to pass. And now Kira and I are the last of our kind.
[Jen holds Kira's hand tightly in his and continues:] It hasn't been an easy path to walk and your path - I fear that yours will be much harsher. I hope I'm wrong.
[The two Gelflings share a look with each other that comes with their shared understanding. They are bound by what they are and bound by what they lost and it's clear they wouldn't wish that weight on anyone else.]
[Elrond beckons for them to step back and take a seat and they take seats in small chairs at his side, their hands still clasped tightly.]
[Elrond looks at the assembled squad, and says:] And so we ask - nay, we beg - that once you leave this Council, you try to walk these paths for the salvation of us all.
[He gestures with a hand to some of the assembled Elf servants and another bell rings, clear and bright.]
Now we must all speak of these matters, and will answer any questions you have about the state of the world, and what tidings others have had of prophetic visions about you that have been seen in their own lands.
✦ Free-for-all Post: This event will be in "free-for-all" format, meaning that threadhopping is encouraged and that threading should be treated in the same conversational way as network posts with branching threads.
✦ Joint network Post. Due to the magic mirrors being widened and set to float, characters in the Brugh can participate in the conversation, even if they can't be there physically. When posting please note if your character is in the Brugh when started a thread by putting Brugh in the subject of one of the earliest posts.
✦ Post in bracketspam format. Plots and mod-run events in the game are meant to be in actionspam format to keep a brisk pace. Characters that are interacting via the mirrors are also technically doing it on the network.
✦ NPCing. The mods will handle all the fantasy npcs and some may show up that aren't specifically listed in this post. There are many people at the Council.
✦ It's okay if the conversation gets messy. It's a giant group that's going to be talking here. That means it's natural if side conversations happen, interruptions happen, or things get missed because people are talking over each other and switching conversational partners.
✦ A private discussion will happen later. A crossroads post and private conversation among the squad will happen after the Council so they can decide for themselves what to do next and how to handle what they've learned.
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If you think this grotesque bundle of disembodied parts that's been stitched together by what I can only assume is the magic spirit equivalent of a Frankenstein-level idiot collective - a group of disparate parts that, by the way, wound up nearly down and out from a handful of what I'm assuming were just a few hench-nightmares - if you think we can save more than a kitten in a tree, you've been hitting the pipeweed too hard.
[He stops being reflexively obstinate because he's trying a little harder now, so he aims a little further down the spectrum from straight up insulting to insultingly practical.]
These dark lords and ladies have whole armies that you can't beat with your whole armies, am I right? And all you've got for us is some song and dance about visions and destiny? Even if you do give us more intel, not all of us are buying what you're selling.
What chance do we have against something that big? I can handle an impossible quest against impossible odds at the helm of a warship, but we've got a grand total of two things in our favor right now: jack and squat.
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But God, even Harper's voice is like a nail gun to the head. Dixon's whole body tenses up around him, like his blood is revving up looking to animate a limb into punching someone upside the head. The animosity is palpable.
Harper's not the main person Dixon blames for his phenomenal mirror network flameout - that would be himself - but he's a very close runner-up. Dixon figures he's been beating himself up enough that that counts as some form of penance. Harper has, as far as Dixon's lowest impulses are concerned, gotten off scot free.
So he can't risk shouting, probably a little too loudly:]
Hey, fucker, shut the hell up when grown folks are talking.
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Even if we fail, it is better to make the attempt and perish than to sit and speak of how terrible our enemies are without even trying. I would rather die on the battlefield than give way to our enemies.
[ Her voice turns colder. ]
There is no place for cowardice here.
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He doesn't know if that's what Harper meant, and at the moment he refuses to believe it was. Take a potshot at his physique, sure, but his job and its termination remains a rotted, oozing wound in his psyche. Harper's slipped paranoia under his skin but not certainty.
He takes Arturia criticizing Harper as an indicator that she's on his side, because clearly this has become a battle of egos rather than a discussion about a grand quest to save the world.]
What she said. We don't need you being a fucking coward in front of our hosts.
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[But alongside the sneak-thieving and neckstabbing and self-preservation, he's still got daring because he needed that to survive, too, especially with any sense of pride and self intact. Sometimes you have to rush a Nietzschean patrol, sometimes you've got to sneak in close to a garrison to plant explosives, sometimes you've got to fight Magog.]
[He just resents the hell out of the idea that they've got some sparkly magical destiny instead of just an impetus to respond to a worldwide death sentence in a way that maybe might not be entirely useless.]
[But he doesn't really know how to articulate that. He hasn't really had to prove himself to anyone other than either of his captains in the last few years and after screwing up while piloting the drones on one of their early missions, even Dylan had made it clear that he didn't have to work so hard to prove himself.]
[He answers both Arturia and Dixon at the same time and that helps temper it. It's slightly less insulting than it'd be if he was speaking to Dixon alone.]
Dying on a battlefield doesn't save the world. Dying on a battlefield doesn't get you anything but dead.
Pointing out that we've got a snowball's chance in hell isn't anything but the truth and a healthy sense of self-preservation's what we need before we even think about sticking it to an enemies that are apparently bigger and badder than anything in multiple universes.
They want to make it clear a fight against these dark lords is coming our way whether we like it or not? Fine. But they need to change their approach. Instead of charging us with a magical heroic destiny, they need to treat this like we're fighting a losing fight. We need to know weaknesses, we need to know about territory and enemy movements, hell, we need to know about their secret insecurities about their mothers, and for their weird nonhuman gribbly goons we need to know where their junk is located so we can kick 'em in it.
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[ Arturia says it matter of factly, as if it is the easiest thing in the world to avoid death when fighting against overwhelming odds. Arturia is no stranger to magical destinies--destiny is what made her life what it was. She shakes her head at Harper, her voice hard and cold. Of what use is this sort of thinking? To fight as if you are already losing, to do trade in deceit... It disturbs her supremely. ]
But I would rather die a thousand deaths than live knowing I could have done more. Destiny and fate are powerful forces that we would do well to consider. I was king because of fate. [ And a failure because of fate, but she can't say that. It's too painful to remember. ]
It is wise to know your enemies' weaknesses and where you may strike to do the most damage. But to say that we have no chance because you are afraid and see no hope in our task does no good for anyone. We must have faith in ourselves, our companions, and our steel if we are to succeed.
[ Arturia sighs and leans back in her chair. ]
Regardless, you are stuck with us to the end, it seems.
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Fighting dirty, though - that he can respect, and it pisses him off to agree with Harper on something. He feels split between two things, feeling that he agrees with Harper that it's time to say "fuck it" to the high-talking abstracts, but he wants to side with Arturia more. She's charismatic, and he wants to believe that (if not heroism) having some sort of value is possible, and most importantly, fuck Harper that whining smartass fuck. He feels a rash of heat wash under his skin, a tightening in his jaw, a queasiness at indecision, and so for once he listens to what other people have been telling him and takes a metaphorical step back.]
Lucky us, [he mutters at Arturia's last comment.
Not bothering to ask the Council if it's alright or even acknowledging it might be rude at all, he pulls his lighter and rapidly-depleting pack of cigarettes out and lights up, fidgeting with the edge of his jacket as he settles into his discomfort and listens.]
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Plus, those weren't henchmen. I've been reading while we've been here. The Dark Riders are the closest thing Sauron has to generals.
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Look, if we were some highly-trained cooperative group of special forces guys, maybe we'd have a chance, but Earth's Mightiest Heroes we are not, and it's not because some of us aren't from Earth.
I know I haven't exactly been Miss Congeniality here [An actual...admission of guilt and glimmer of self-awareness? Shock. Awe.] but even if I was, we'd still only be aiming at the very low-hanging fruit of 'ragtag group of misfit screw ups.' We maybe could bumble our way into saving a village from a very badly-armed group of bandits - if we got lucky. Not a world. Not worlds.
[Crap, he's going to be sincere, God help him.]
Believe it or not, I actually know what teamwork looks like when people come together. Trance and I, and our crewmates? It's se - [No, not seven, not since Rev left the ship] - six of us doing the work of several thousand, on a single ship that's doing the work of an entire military force.
We didn't gel at first, but with this group we're loosely conglomerating, at best.
[Yeah, they'd shown a little teamwork back on Weathertop, but not by much. It'd been...rough. Then again, at least with the Andromeda, most of them had been crew for a long time before merging multiple parties together. Maybe he's not giving this group enough credit.]
I'm not saying it's impossible but if we wanna have a chance, we...need to figure something out. And fast.
[He's not discounting the idea 100%, just 95%, and pointing out they currently suck very badly. That's all.]
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[Because the witch in charge of handling down the miracles is a humongous jackass and you don't want her anywhere near you. Ange hopes Bernkastel is nowhere in this conglomerate of magic lands or they all will have a lot of trouble]
It's not like we have the option not to do anything, so let's do what we can and hope it won't end with painful deaths for everyone involved.
Go team.
[Yaaaaaay, positivity]
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If only you had a King of Knights, or someone who led armies that destroyed entire planets full of foes.
[ Loken gives Harper a cold look. ]
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I was leading a small unit almost as mismatched as this one against a galactic empire before I got here. It's doable. Not easy, but not impossible, either.
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We have our work cut out for us.
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[He looks pointedly at Loken and Mita. He doesn't really care if they get along or not, all he wants is for them to stop going out of their way to antagonize each other.]
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See, Captain America gets it.
[He says, without any mention of the fact that he's partly responsible for how terrible they're meshing.]
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None of you has even tried to kill me yet.
[ It's... actually pretty hopeful for Simmons. The odds are long, but have they ever not been long? ]
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[He tucks it away.]
You leading armies to destroy entire planets is the problem. Guess what? We're the little guy here. We're not even small fish in a big pond, we're phytoplankton in an ocean full of sharks.
[He can't handle this destiny crap. A fight against impossible odds, against enemies much bigger than him, maybe. He's done that before. But the idea that it's aaalll on them and they don't have a ship like the Andromeda backing them up? And there's no chance of building up a fleet of any kind? Yeah, he's freaking out a little.]
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[ He frowns, realizing that sounds boastful, even if it is all utterly true, and is voice becomes far gentler, almost pleading. ]
It can be taught, and it can be done. The first thing we must maintain is the will to confront the darkness, the second thing we must do is arm ourselves wit knowledge and steel, and it would seem that the people of this council are willing to offer both.
Also, we have some advantages due to our... supernatural bond with one another. If the group moves far enough ahead, the laggards are pulled along with us. We can use this tactically, if we apply our wits and mind to it. We are not without resources, unlike our desperate struggle on weathertop. It will be a long fight, and we may not all see the end, but I promise you this: It can be done, and it will be done, as long as we continue to defy our foes and deny their advances at every chance we can.
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All I wanted was to try to get people looking at this like it's a losing fight.
That doesn't mean you hide in a hole or give up. Or if you do hide in a hole it's at least to pop out and ambush who you're fighting and stab them in the neck.
[He licks his lips, trying to figure out how to put himself out there with something other than engineering. He knows Trance wants him to try to get along with everyone. He offers what he can: that he's not entirely a coward, that he knows how to fight the kind of fight he thinks this is.]
I've, uh, crawled through plenty of sewers in my time, with plenty of knives. My world was...occupied. By the absolute worst pieces of -
[The hate almost bursts out of him and he clamps it down because now's not the time. Then he works his jaw a little and lets out a little huff of air.]
Destiny don't mean squat. That's all I was, uh. Trying to say.
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And we need that point of view. If we were unanimous about this entire mess, I'd be worried. Diversity is a strength. [She gestures to the assembled Council.] We have to take care that it doesn't become divisiveness, but please don't stop speaking up when you see a problem.
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[How nice of Hanbei to cut in.]
So indeed we won't be get far without working together under the same plan of action. Luckily for everyone here however... I can count at least one source of strategic genius in this group.
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