wildermods: (pic#11865740)
Wilderlands Mods ([personal profile] wildermods) wrote in [community profile] wilderlogs2018-07-11 11:53 pm

THE COUNCIL OF ELROND ※ RIVENDELL ※ LOG 3


THE COUNCIL OF ELROND

OOC POST

[After a long rest, the group is gathered up and brought into a Council. They're led down a long winding path to a circular area carved out of stone. The bubbling waters of the Bruinen can be heard rippling nearby and birds twitter from the boughs of the trees. With the birds nearby it's easy to see how the talking ravens that told them to go to Rivendell might have learned of the many councils held about their existence.]

[There are enough seats for all of them but also many other seats that have been filled by travelers from near and far. The dwarves have sent Gloin, one of the dwarves that stood with Thorin Oakenshield against the dragon Smaug. Faramir of Gondor has been sent by Aragorn to represent the race of Men. The Wizarding World has sent Kingsley Shacklebolt, once the Minister of Magic, now a wizard ambassador to other lands. Tiffany Aching, a twenty year-old witch sits in one chair, a representative of the witches of the great Ramtops Steading of the Disc, who are not a nation like the others, but are just really, really nosy when it comes to other people's business.]

[They are just some of many who stand before the squad, drawn to this place to speak to them because of many different prophecies uttered by many different sages and prophets.]

[And standing in the center of the circle, waiting for them are two very small individuals, no larger than hobbits. They look even more Elven and spritely than the Elves. These two are the prophets that the gathered people trust the wisdom of the most. The two Gelflings, Kira and Jen, watch the squad join the Council with sharp and knowing eyes.]

[To allow members of the group that are trapped in the Brugh to participate, members of the squad can magically enlarge and set up their magic mirrors so it's almost like the Brugh members have a magic window into the Council, where they can speak and listen.]

[After they are all settled, a clear bell rings out, a last call for the Council and a signal that it's about to start. The faces of everyone that turn to the squad are grave. Some are slightly concerned or pitying, because of what they've heard about the group. A weight is about to be placed on their shoulders.]

[Elrond stands and gestures to them all. He says:]

Strangers from distant lands, friends of old, you have been summoned here to offer counsel on matters that will affect every land that makes up the new world we have all been bound to. Thanks to the threat of Mordor and the Golden Nation, and the destructive nature of the Wilderlands itself, our lands stand upon the brink of destruction; none can escape it. Yet we have been told by many prophets and sages that one group, one band of individuals, might change our collective fate.

[He gestures to the squad now.]

Your fate has been tied to our own; your choices may lead to our doom - or they might save us all. For that reason, we have all gathered here today to offer our knowledge, guidance, and wisdom, and to tell you of the prophecies spoken of in our many lands that concern your place in the Wilderlands.

[Now he gestures to the Gelflings who stand in the center of the circle.]

Of all the prophets and great sages among our peoples, the Gelflings are the most gifted at foresight. They have spent their days dreaming under the stars, untangling the webs of destiny that bind us all. They, above all others, have divined the most complete visions that concern your fate, and so they will speak for us all. After they speak, the council will be open to all to discuss these matters.

[The male Gelfling steps forward, and gestures first to himself and then to his female companions.] I'm Jen and this is Kira. We've spent many nights dreaming, seeking the truth of what has happened to the world - what has happened to many worlds.

[Kira says:] We've seen the threads of fate that bind you and know who has ensnared you. This land once belonged to the spirits of the Green. A calamity befell it, one that's beyond even their understanding, causing other worlds to be drawn in to their realm. They wish to separate the worlds and unbind their realm from the other worlds that have intruded.

[Jen says:] They, too, have gifts of foresight, even greater than our own, and unlike us, they can see the past and future in many worlds. They've looked into your own worlds and have chosen you all because they believe the gifts and traits you possess fit into their visions of salvation.

[Jen spreads a hand and whispers words he learned from his masters, the wise UrRu, that are not exactly a spell - just a simple utterance of truth, something that washes away the illusions of normalcy over reality. This reveals something on every member of the group, a mystical mark on their bodies, etched into their souls by the Green in glowing lines of green entwined with gold. This mark is on all their foreheads, and is a symbol in the Green's own strange spirit language that marks them as the saviors of the natural world.]

[Kira says:] They've marked you as their own. But this choice isn't something handed down by a divine force or all-seeing being, it's based on their guesses. On their own predictions of possible futures. They are right in that you're capable of this, but have brought you here according to their will and bound you together, even changed some of you, hoping you'll serve them.

[Jen says:] And though some individual spirits of the Green are sympathetic to other life in the Wilderlands, many of these spirits don't care for the fate of anyone other than themselves. The Green has chosen you to save the Green alone.

[Kira says:] While the Green brought you here against your will, you still get to choose which paths to take. You have the ability to choose to unbind yourselves and save only yourselves, or to save only the Green so that you can go to your homes.

[Jen says:] Or you can choose the more difficult path to save us all, and to stop more worlds from being torn apart. To do that, you must empower the spirits of the Green that are willing to help save life beyond themselves: the Spirits of the Seasons, who each will place a task before you.

[Kira says:] You must also defeat the Dark Lord of the East, Sauron, and the Witch of the West, the Unfinished Princess. While many are fighting these enemies, you have the greatest chance of making sure that all those who resist them aren't fighting in vain.

[Jen says: And you must awaken the Childlike Empress, who sleeps in her Ivory Tower. To do all these tasks is to do the near-impossible, but only by walking all these paths can you save more than the Green.

[Kira says:] We wish we could give you more but our view of the future is imperfect. All we can do is place the truth before you: a great burden, especially since all the prophets of these lands can tell you of the roads you must follow, but few can tell you how to defeat all the evils you'll find on them, or even which ones you would face for sure.

[Jen says:] But this is all we can give you, A glimpse of what might be and the choices you must make. [Jen's expression is deeply sympathetic, almost sorrowful.] For what it's worth, I'm sorry. I was once...Chosen by a prophecy. Destined to end the reign of a great evil and heal my world. But the prophecy led to... [It's hard for him to say.] It led to the loss of our people; they were all killed to try to stop the prophecy from coming to pass. And now Kira and I are the last of our kind.

[Jen holds Kira's hand tightly in his and continues:] It hasn't been an easy path to walk and your path - I fear that yours will be much harsher. I hope I'm wrong.

[The two Gelflings share a look with each other that comes with their shared understanding. They are bound by what they are and bound by what they lost and it's clear they wouldn't wish that weight on anyone else.]

[Elrond beckons for them to step back and take a seat and they take seats in small chairs at his side, their hands still clasped tightly.]

[Elrond looks at the assembled squad, and says:] And so we ask - nay, we beg - that once you leave this Council, you try to walk these paths for the salvation of us all.

[He gestures with a hand to some of the assembled Elf servants and another bell rings, clear and bright.]

Now we must all speak of these matters, and will answer any questions you have about the state of the world, and what tidings others have had of prophetic visions about you that have been seen in their own lands.


NOTES

Free-for-all Post: This event will be in "free-for-all" format, meaning that threadhopping is encouraged and that threading should be treated in the same conversational way as network posts with branching threads.

Joint network Post. Due to the magic mirrors being widened and set to float, characters in the Brugh can participate in the conversation, even if they can't be there physically. When posting please note if your character is in the Brugh when started a thread by putting Brugh in the subject of one of the earliest posts.

Post in bracketspam format. Plots and mod-run events in the game are meant to be in actionspam format to keep a brisk pace. Characters that are interacting via the mirrors are also technically doing it on the network.

NPCing. The mods will handle all the fantasy npcs and some may show up that aren't specifically listed in this post. There are many people at the Council.

It's okay if the conversation gets messy. It's a giant group that's going to be talking here. That means it's natural if side conversations happen, interruptions happen, or things get missed because people are talking over each other and switching conversational partners.

A private discussion will happen later. A crossroads post and private conversation among the squad will happen after the Council so they can decide for themselves what to do next and how to handle what they've learned.
secondnature: (ANGST HOODIE)

[personal profile] secondnature 2018-07-14 04:58 am (UTC)(link)
Prioritizing targets. Strategy. We can't split up, so it's a matter of where we direct ourselves.

[That may be easier said than done, but he hopes that it can work.]

We're being asked to do the job of a group that needs to go all over. Wherever we set out, it needs to be something that will help us train for what comes next.
unsealthecatbox: (4)

Q FOR NPCs

[personal profile] unsealthecatbox 2018-07-14 05:05 am (UTC)(link)
Help us train for what comes next...

[Ange crosses her arms, mulling that]

Judging by how we were forced to retreat from our enemies' forces not too long ago, going to fight them could mean our deaths. That leaves...

[Hm. She turns her heads to the hosts of the meeting]

Who is this empress we have to wake up, again? What do you have to tell us about her?
Edited 2018-07-14 05:09 (UTC)
wildernpcs: (disney - rapunzel)

going to have multiple npcs jump in I'll note when they're done talking.

[personal profile] wildernpcs 2018-07-14 09:09 am (UTC)(link)
She's just a little girl. [The young woman that answers has massive, unnatural amounts of golden hair braided in a massive impractical braid.] Eugene and I - [There's a dark-haired young man sitting next to her, holding her hand.] - we've been traveling all over, trying to explore the Wilderlands and make allies for our kingdom.

The people of Fantasia let us see her. I tried to use my hair to heal her and wake her up, but it didn't work.
Edited 2018-07-14 09:09 (UTC)
wildernpcs: (disney - flynn rider)

[personal profile] wildernpcs 2018-07-14 09:10 am (UTC)(link)
[Flynn points to Rapunzel and explains unhelpfully:]

She has hair magic.
wildernpcs: (disney - rapunzel)

[personal profile] wildernpcs 2018-07-14 09:12 am (UTC)(link)
They said that their kingdom, Fantasia, has always been magically bound to her, like she's - she's the soul of it.

[Rapunzel looks excited by this concept, like the world being so fantastic is still thrilling to her, no matter how far she travels.]

When she's happy and healthy, Fantasia is happy and healthy, but if something happens to her, Fantasia will suffer, too.

They said that every so often, she weakens and has to be given a new name by a human child from another world or she'll die. But they said she's never gone to sleep like this before, and they've already tried bringing in children to give her a new name and it didn't wake her up.
wildernpcs: (disney - flynn rider)

go ahead and tag after this

[personal profile] wildernpcs 2018-07-14 09:13 am (UTC)(link)
[Eugene is unhelpful again, because his job is not really diplomacy. Despite being a smooth talker, he's a little too goofy to make that work for him. So his job is teaming up with Rapunzel in adventuring so they both get out with their skins intact, and then just kind of looking aggressively handsome for her enjoyment.]

[Oh, and also being her best friend. That one's important.]

Yeah, the whole thing's pretty freaky.

[That's it. That's all he has to offer.]
wherenoonegoes: (Hiccup hmm)

Re: go ahead and tag after this

[personal profile] wherenoonegoes 2018-07-14 05:20 pm (UTC)(link)
Thank you for summing that up.

[It's said wryly, and Hiccup shakes his head.]

I guess we can table that for now, then. Unless anybody has any ideas?
iaijutsu: (Dick Cheney.)

[personal profile] iaijutsu 2018-07-15 03:49 am (UTC)(link)
[ Who has two thumbs and is pulling the stereotypical WATCHING BROODILY FROM THE CORNER on this entire council? This guy. ]

Is her current state affecting matters outside Fantasia, somehow?

[ The fact that this, specifically, has been called out amidst a problem that's clearly bigger than any one land implies something about this. ]
Edited (or i could misread the subject line completely, that could also happen) 2018-07-15 03:49 (UTC)
wildernpcs: (disney - rapunzel)

[personal profile] wildernpcs 2018-07-15 05:37 am (UTC)(link)
Maybe.

It's strange that she can't wake up, when that doesn't normally happen, isn't it? And all the different worlds are attached now. There's magic from so many different worlds all blending together, spreading all over.

[She smushes her hands together dramatically.]

It could be affecting her - or she could be affecting the world because she's magically tied to it.
wildernpcs: (disney - flynn rider)

[personal profile] wildernpcs 2018-07-15 05:40 am (UTC)(link)
We've seen a lot of stuff like that, because of magic from different worlds blending together when new parts of worlds are added to the Wilderlands.

Like we're talking trousers on head, down is up, up is down craziness sometimes.

It's gotten weird.

So who knows if that affected her somehow - or affected how much ground her freaky bond covers.
secondnature: (real world: space castle SUCKS)

[personal profile] secondnature 2018-07-17 08:31 pm (UTC)(link)
Do you think it's the right call to not try to help her? To go out and fight someone that everyone thinks we can't beat?

[He sounds agitated, but it's more that it seems like any path they take will get naysayers.]