Wilderlands Mods (
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wilderlogs2018-03-23 10:35 pm
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BEWARE THE WHEELERS [modplot] [event] [free-for-all]

BEWARE THE WHEELERS
The teleportation spell finally works out its very last kinks, placing them in an area of the city they've never been in before. Placing them here wasn't purposeful, the magic has just been trying its best to just gather them together and properly bind them.
But the area it puts them in is rather unfortunate. On a wall nearby, they can see words graffitied, a warning:
They're in Wheeler territory now, and that's why they suddenly hear whooping around them and cackling, maniacal laughter. The Wheelers start to roll out in force, making their situation go a little "Beyond Thunderdome" in the space of seconds. They're strange and terrible creatures, humanoid but with inhumanly long arms and legs that end in screechy wheels. Many of them wear terrifying masks over their heads that are lowered into place when their heads are down.
Because of their wheels, they can roll very fast, making it easier for them to hunt down their prey. Their wheels are bladed and made of a metal that never gets dulled or worn down, even with being rolled on, allowing them to slash at their victims as they roll by.
The Wheelers aren't working alone. Some of Oz's fairies are working with them, little unpleasant things. The fairies are very bitey, with pointy little teeth, and are able to cast magic. Mostly first-level spells: fire spells, ice spells, and disorientation spells.
The group will have to try to fight and run. The city is completely overrun with these creatures, so there's no way to defeat them all, but there's refuge beyond the city limits. The fairies are very territorial and don't like leaving their hunting grounds and while the Wheelers will follow their prey anywhere, their greatest weakness can be found beyond the city limits:
Very tall grass.
The terrain gets too hard to roll over outside the city. But the group has to get there alive first.
✦ Post in actionspam format. Plots and mod-run events in the game are meant to be in actionspam format to keep a brisk pace.
✦ Free-for-all Post. This event will be in "free-for-all" format, meaning that threadhopping is encouraged and that threading should be treated in the same conversational way as network posts.
✦ Bankable Magic. Alongside other mage types being able to figure out and use their magic for the first time, Archivist mages can start reflecting and banking magic for the first time as well. The fairies will be casting first-level fire, ice, and disorientation spells that can either be reflected at enemies or banked.
✦ NPCing. Players are free to npc Wheelers and fairies attacking within their threads. The fairies cannot talk. The Wheelers will mostly laugh and call out threats that they'll rip the characters apart.
no subject
[ He’s being chased by about a dozen pixies. Great that they’re not after the others, but, you know. Not so much.
Robbie veers over towards Brainy, because if he’s going to give this a try again so Brainy can investigate science, surprise nerd! Robbie’s making him an active part of the demonstration.
He loops behind the alien and, like the last time, makes like he’s going to use his kinetic powers and basically throwing his arm over one of Brainy’s shoulders. Robbie really puts some oomph into the attempt, too. He wants his powers to work.
This time, the soft orange glow bubble forms around Brainy. Robbie sounds crestfallen. ]
I don’t know what’s wrong – superhumans don’t get secondary mutations. Or… tertiary. You know, I really need a DNA test at this point.
no subject
Until we reverse it, we're going to have to simply adapt and survive. Which in some cases means [A shudder] using magic.
[There's writing underneath everything, threaded inside everything, and he picks out some of the letters and experiments. This kind of magic is less intuitive then others but the basics are there. There's something he can pick apart, experiment with, reinvent. So he writes glowing magical letters in the air that tell reality what to do, until they connect together and swirl around in wheels that interlock into some kind of grid. The grid spins and draws the glowing bubble into it, then leeches off the magic holding the pixie. The force of the building spell knocks the pixie away.]
Fortunately, even though magic tends to violate the natural laws, it often has an internal coherency, so it's just a matter of learning the rules.
[His nose wrinkles.]
Even if those rules are absurd.
[The spells get entirely absorbed into the grid, and then Brainy takes the grid into his hand. Extending his hand causes the spell to activate. Tendrils of the telekinetic energy from Sirius' spell grab an entire group of pixies and then the golden sphere of Robbie's spell wraps around them.]
[Brainy smashes that sphere against some of the wreckage of the Emerald City, rattling the pixies inside and causing debris to block off a path that a new group of Wheelers was using to approach. Then with a flick of his hand, the sphere is launched into the air where it'll land ooooh maybe a few miles away. Eventually the spell will wear off and they'll be freed but for now some of the pixies are out of their hair.]
Hmm. [He looks at his own hand and tilts his head slightly.] That was irritatingly useful.